AoeStats
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Lombardia

507407673Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 58m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1290
+14
🇦🇷 Burgundians · Argentina
1281
+14
🇲🇽 Georgians · Mexico
1257
+15
🇨🇳 Dravidians · China
1206
+17
🇦🇷 Spanish · Argentina
1267
-16
🇨🇱 Burgundians · Chile
1264
-16
🇨🇱 Khitans · Chile
1222
-14
🇵🇪 Hindustanis · Peru
1221
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,725 11:45 15:47 32:35 ⛏ Fast Castle
43 2,548 9:38 15:39 30:10 ⛏ Fast Castle
42 2,487 8:59 18:04 31:35 ⚔ Scout Rush
37 2,155 10:30 23:20 44:15 ⚔ Scout Rush
35 2,057 9:25 22:17 39:39 ⚔ Scout Rush
31 1,806 11:29 17:23 47:07 ⛏ Fast Castle
27 1,598 10:23 16:19 40:58 ⛏ Fast Castle
26 1,512 11:23 16:09 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,665 34,573 11,000 3,040 98,278 99,493
34,710 31,850 25,030 3,830 95,420 99,665
45,925 22,798 7,085 5,845 81,653 87,148
39,325 14,890 19,895 4,565 78,675 87,757
38,855 13,814 13,625 1,070 67,364 78,652
27,225 15,935 20,710 3,185 67,055 73,755
29,530 13,335 10,680 1,600 55,145 58,816
22,195 18,418 5,845 5,120 51,578 54,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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