AoeStats
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MegaRandom

507380841Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 27m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1282
+15
🇺🇸 Burgundians · United States
1239
+17
🇦🇷 Saracens · Argentina
1223
+17
🇲🇽 Armenians · Mexico
1199
+18
1322
-20
🇲🇽 Turks · Mexico
1313
-19
🇺🇸 Hindustanis · United States
1293
-18
🇵🇪 Ethiopians · Peru
1091
-10
Player eAPM Actions Feudal Castle Imperial Opening
80 2,213 10:05 22:54 — ⚔ Scout Rush
76 2,103 12:10 23:56 — ⚔ Skirmisher Rush
35 955 12:03 24:38 — ⚔ Archers into Skirms
35 976 11:19 26:40 — ⚔ Archer Rush
33 923 12:32 20:04 — ⛏ Fish Boom FC into Galleys
30 825 11:07 25:38 — ⚔ Fish Boom into Scouts
29 793 13:16 23:01 — ⛏ Fish Boom FC into Fire Galleys
28 770 11:23 20:17 — ⛏ Fish Boom into Fire Galleys FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
6,665 7,349 2,800 355 17,169 17,650
6,860 6,719 2,275 0 15,854 16,561
6,685 6,158 2,795 100 15,738 16,320
4,725 7,062 1,385 300 13,472 14,093
7,225 4,845 250 1,075 13,395 14,232
6,945 4,115 1,410 130 12,600 13,045
5,560 4,330 1,455 125 11,470 12,768
4,100 3,630 1,805 125 9,660 12,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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