AoeStats
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Hill Fort

506995000Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 58m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Poles · Australia
1351
+14
🇭🇰 Mongols · Hong Kong SAR China
1351
+14
🇦🇺 Portuguese · Australia
1316
+15
🇺🇸 Persians · United States
1245
+19
🇲🇽 Khitans · Mexico
1343
-17
🇲🇽 Mapuche · Mexico
1306
-16
🇺🇸 Persians · United States
1290
-15
🇲🇽 Cumans · Mexico
1269
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,811 9:27 20:06 53:48
36 2,146 10:06 19:32 —
28 1,654 9:35 23:31 42:51 ⚔ Scout Rush
27 1,579 9:48 25:18 42:50
27 1,580 9:34 27:38 38:35 ⛏ Fast Castle
27 1,621 11:15 16:43 44:04 ⛏ Fast Castle
26 1,514 13:13 17:20 — ⛏ Fast Castle
19 1,142 10:32 27:59 52:11

Resources

Player Food Wood Gold Stone Spent Collected
46,275 16,695 35,995 5,775 104,740 108,976
39,300 21,005 28,195 4,945 93,445 110,840
23,545 24,155 9,795 2,380 59,875 64,377
25,495 18,013 10,180 2,270 55,958 63,884
17,300 12,051 5,440 1,350 36,141 36,408
13,350 15,475 5,200 1,280 35,305 41,024
11,100 11,775 8,635 1,880 33,390 35,463
10,470 10,545 8,550 985 30,550 32,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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