AoeStats
← Chris

Nomad

506992272Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 35m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
1444
+11
🇮🇳 Khmer · India
1385
+13
🇷🇺 Bohemians · Russia
1382
+13
🇨🇳 Tatars · China
1341
+14
🇻🇳 Vietnamese · Vietnam
1357
-14
🇲🇽 Italians · Mexico
1357
-14
🇺🇸 Bulgarians · United States
1302
-12
🇲🇽 Chinese · Mexico
1280
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,501 12:13 24:27 — ⚔ Fish Boom into Archers
32 1,123 14:20 17:20 — ⛏ Fish Boom FC
32 1,120 13:07 22:13 — ⚔ Fish Boom into Drush FC
29 1,014 13:18 18:16 34:08 ⛏ Fish Boom FC
26 922 14:04 17:38 33:12 ⛏ Fish Boom FC
25 864 13:11 18:14 34:02 ⛏ Fish Boom FC into Fire Galleys into Galleys
25 871 15:42 23:53 — ⚔ Fish Boom into Galleys into Towers FC
20 720 13:23 25:35 — ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,165 9,640 3,315 2,460 28,580 30,505
11,000 10,660 2,570 1,795 26,025 28,492
8,675 10,560 3,790 1,050 24,075 26,676
6,400 12,326 2,880 1,760 23,366 25,892
8,210 7,670 4,410 855 21,145 23,574
7,780 8,622 1,755 2,560 20,717 23,200
5,950 10,633 2,610 1,200 20,393 24,336
5,440 4,864 690 2,900 13,894 13,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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