AoeStats
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MegaRandom

506808783Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 1m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Turks · Vietnam
1380
+14
🇨🇳 Wu · China
1339
+16
🇭🇰 Persians · Hong Kong SAR China
1332
+16
🇹🇼 Huns · Taiwan
1318
+18
🇫🇷 Britons · France
1379
-17
🇺🇸 Mongols · United States
1355
-17
🇪🇸 Persians · Spain
1351
-16
🇫🇷 Tatars · France
1288
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 99 — — —
44 71 — — —
43 69 — — —
23 37 — — —
10 16 — — —
9 14 — — —
6 9 — — —
2 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
150 25 0 0 175 190
100 0 0 0 100 190
50 50 0 0 100 30
0 0 0 0 0 40
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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