AoeStats
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Nomad

506808163Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 12m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1294
+19
🇨🇳 Vietnamese · China
1279
+20
🇨🇳 Armenians · China
1275
+20
🇨🇳 Berbers · China
1216
+22
🇦🇺 Britons · Australia
1386
-21
🇺🇸 Chinese · United States
1370
-21
🇨🇳 Franks · China
1353
-20
🇻🇳 Romans · Vietnam
1326
-19
Player eAPM Actions Feudal Castle Imperial Opening
41 506 — — — ⛏ Fish Boom
39 483 — — — ⛏ Fish Boom
38 461 — — — ⛏ Fish Boom
32 387 — — — ⛏ Fish Boom
28 341 — — — ⛏ Fish Boom
25 301 — — — ⛏ Fish Boom
23 282 — — — ⛏ Fish Boom
21 252 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,700 1,525 50 100 4,375 3,967
2,550 1,550 50 0 4,150 4,771
1,700 1,670 50 100 3,520 2,993
1,850 1,173 50 0 3,073 3,160
1,750 1,150 0 100 3,000 2,476
1,350 1,075 50 5 2,480 2,547
1,270 1,051 50 0 2,371 2,454
900 625 50 0 1,575 1,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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