AoeStats
← Chris

Nomad

506806515Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 40m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Chinese · Brazil
1436
+14
🇪🇸 Khmer · Spain
1431
+14
🇨🇳 Hindustanis · China
1344
+18
🇨🇳 Mapuche · China
1344
+18
🇨🇳 Persians · China
1567
-23
🇺🇸 Chinese · United States
1370
-15
🇦🇺 Teutons · Australia
1329
-14
🇨🇳 Armenians · China
1298
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,855 13:22 24:14 — ⚔ Fish Boom into Scouts
45 1,823 13:20 16:56 36:58 ⛏ Fish Boom FC
35 1,418 14:03 18:48 — ⚔ Fish Boom into Scouts
35 1,436 13:20 19:48 — ⛏ Fish Boom into Fire Galleys FC
34 1,381 13:20 17:31 36:57 ⛏ Fish Boom FC
33 1,346 13:41 21:04 — ⛏ Fish Boom FC
33 1,359 12:32 — — ⚔ Fish Boom into Archers
30 1,212 16:04 20:11 36:00 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,200 16,445 4,190 2,785 38,620 45,339
19,000 12,040 5,850 1,500 38,390 40,352
18,190 11,495 6,865 950 37,500 40,344
16,075 8,549 6,940 2,255 33,819 36,571
16,080 12,360 2,845 1,280 32,565 35,357
10,130 10,320 4,620 3,480 28,550 32,607
7,245 8,205 1,555 1,050 18,055 18,638
3,890 4,443 730 200 9,263 10,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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