AoeStats
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African Clearing

506699205Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 50m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1364
+15
🇵🇹 Tupi · Portugal
1342
+16
🇫🇷 Persians · France
1324
+17
🇺🇸 Dravidians · United States
1312
+17
🇪🇸 Lithuanians · Spain
1389
-19
🇺🇸 Poles · United States
1389
-18
🇺🇸 Berbers · United States
1304
-15
🇨🇭 Mongols · Switzerland
1262
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,211 12:28 25:02 — ⚔ Champi Rush
42 2,102 13:23 22:51 39:08 ⚔ Scout Rush
39 1,964 14:15 18:15 40:09 ⛏ Fish Boom FC
31 1,566 13:12 33:31 — ⚔ Fish Boom into Archers
28 1,427 15:10 22:39 42:47 ⚔ Archer Rush
26 1,299 12:58 19:33 34:15 ⛏ Fish Boom FC
26 1,340 15:06 19:10 42:07 ⛏ Fast Castle
22 1,126 12:20 17:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,355 18,304 20,735 2,550 72,944 73,422
26,085 15,369 13,655 3,110 58,219 66,177
25,410 17,901 10,665 3,325 57,301 62,226
22,925 14,083 15,595 2,350 54,953 68,009
15,150 14,037 9,445 2,350 40,982 48,581
17,015 12,803 5,250 930 35,998 39,065
15,660 11,569 7,720 600 35,549 35,834
11,600 8,254 3,685 1,880 25,419 27,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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