AoeStats
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African Clearing

506590873Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 75m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1374
+15
🇺🇸 Shu · United States
1356
+16
🇸🇪 Burmese · Sweden
1319
+17
🇺🇸 Cumans · United States
1288
+19
🇦🇷 Inca · Argentina
1594
-26
🇨🇴 Chinese · Colombia
1370
-18
🇨🇴 Poles · Colombia
1295
-14
🇲🇽 Maya · Mexico
1142
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 3,049 14:12 18:10 50:26 ⛏ Fast Castle
39 2,929 14:00 24:15 39:33 ⛏ Fast Castle
38 2,831 13:09 25:03 46:46 ⚔ Fish Boom into Scouts
36 2,736 14:18 19:00 49:26 ⛏ Fast Castle
32 2,417 12:52 21:17 50:43 ⚔ Scout Rush
29 2,188 15:16 19:12 41:02 ⛏ Fast Castle
27 2,015 11:57 41:00 61:30 ⛏ Fast Castle
22 1,643 12:10 22:57 53:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,400 33,146 24,350 4,275 107,171 139,434
47,750 27,833 24,245 4,225 104,053 109,423
41,430 34,873 21,985 4,340 102,628 110,539
47,915 26,723 16,205 4,405 95,248 95,715
32,660 35,780 21,255 3,815 93,510 93,419
44,555 18,788 5,570 3,505 72,418 90,210
25,535 25,370 17,395 1,450 69,750 78,080
17,870 25,038 12,985 5,095 60,988 71,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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