AoeStats
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Arena

506585745Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 48m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1391
+15
🇨🇦 Turks · Canada
1388
+15
🇺🇸 Persians · United States
1374
+16
🇦🇷 Bulgarians · Argentina
1365
+16
🇦🇷 Burgundians · Argentina
1400
-16
🇦🇷 Spanish · Argentina
1376
-16
🇦🇷 Turks · Argentina
1376
-16
🇦🇷 Wei · Argentina
1322
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,990 10:45 14:55 43:27 ⛏ Fast Castle
43 2,117 9:57 13:38 24:17 ⛏ Fast Castle
42 2,051 9:35 13:39 44:24 ⛏ Fast Castle
33 1,607 10:48 14:47 41:46 ⛏ Fast Castle
31 1,509 10:25 14:27 29:35 ⚔ FC into Scouts
31 1,496 10:32 14:11 28:58 ⛏ Fast Castle
29 1,405 10:47 27:38 40:52 ⛏ Fast Castle
27 1,326 11:45 15:36 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,990 17,455 18,460 5,650 74,555 80,428
21,210 19,391 11,430 2,955 54,986 60,329
23,980 15,256 9,280 2,285 50,801 57,579
18,305 10,461 6,460 1,030 36,256 50,375
17,095 7,965 9,625 950 35,635 39,326
14,895 12,500 4,315 2,600 34,310 37,201
13,260 7,344 8,230 2,460 31,294 33,362
13,170 11,335 5,215 1,500 31,220 34,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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