AoeStats
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MegaRandom

506575640Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 61m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1378
+11
🇮🇳 Japanese · India
1362
+11
🇮🇳 Jurchens · India
1360
+11
🇺🇸 Bohemians · United States
1298
+14
🇦🇷 Sicilians · Argentina
1321
-14
🇨🇴 Tatars · Colombia
1294
-13
🇨🇴 Aztecs · Colombia
1281
-13
🇨🇴 Celts · Colombia
1123
-7
Player eAPM Actions Feudal Castle Imperial Opening
54 3,346 9:08 24:28 36:53 ⚔ Archer Rush
48 2,925 10:01 29:20 42:07 ⚔ Scout Rush
47 2,874 10:01 24:44 43:40 ⚔ Scout Rush
41 2,517 9:52 28:04 43:16 ⚔ Archer Rush
41 2,520 9:58 24:54 37:04 ⚔ Archer Rush
38 2,312 11:32 23:04 41:51 ⚔ Archer Rush
35 2,157 9:56 22:18 38:32 ⚔ Scout Rush
20 1,244 10:25 24:46 49:07 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,420 19,829 26,750 8,000 86,999 90,353
40,985 23,378 16,450 5,450 86,263 93,163
25,050 31,436 17,025 9,240 82,751 89,813
36,110 14,195 9,945 1,745 61,995 63,616
30,010 15,566 13,065 2,060 60,701 66,941
13,435 17,432 9,280 2,165 42,312 44,436
13,380 15,809 10,680 2,050 41,919 48,898
18,075 12,866 5,110 1,600 37,651 49,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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