AoeStats
← Chris

Nomad

506571909Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 45m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1440
+14
🇨🇴 Italians · Colombia
1431
+14
🇨🇳 Hindustanis · China
1429
+14
🇨🇳 Mapuche · China
1429
+14
🇹🇼 Teutons · Taiwan
1444
-16
🇺🇸 Chinese · United States
1392
-14
🇮🇳 Dravidians · India
1375
-13
🇮🇳 Wei · India
1373
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,113 14:01 23:59 39:58 ⚔ Fish Boom into Scouts
46 2,101 13:48 17:32 35:20 ⛏ Fish Boom FC
37 1,653 12:40 28:12 — ⚔ Fish Boom into Towers
35 1,569 13:58 21:36 37:33 ⛏ Fish Boom into Galleys FC
33 1,473 15:25 20:40 — ⚔ Fish Boom into Scouts FC
32 1,467 15:15 19:31 41:08 ⛏ Fish Boom FC
29 1,308 13:38 23:31 43:38 ⛏ Fish Boom FC
23 1,028 13:52 17:47 37:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,175 18,659 9,075 3,100 54,009 61,472
24,765 14,942 9,145 2,860 51,712 57,289
15,205 16,950 11,050 4,285 47,490 52,568
17,845 9,856 8,460 3,050 39,211 48,020
14,700 16,730 5,020 500 36,950 39,989
10,005 11,120 3,500 2,145 26,770 28,104
9,250 11,629 3,335 1,175 25,389 27,682
8,805 9,149 300 1,620 19,874 23,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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