AoeStats
← Chris

Nomad

506563348Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 42m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Armenians · Mexico
1442
+13
🇺🇸 Persians · United States
1425
+13
🇨🇦 Malians · Canada
1389
+15
🇺🇸 Chinese · United States
1388
+15
🇦🇷 Spanish · Argentina
1427
-17
🇦🇷 Burmese · Argentina
1347
-13
🇨🇦 Burgundians · Canada
1338
-13
🇲🇽 Italians · Mexico
1336
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,366 13:26 17:28 41:46 ⛏ Fish Boom FC
54 2,287 16:20 20:14 34:17 ⛏ Fish Boom FC
43 1,825 12:05 19:27 32:39 ⛏ Fish Boom FC
40 1,671 15:23 30:12 — ⚔ Fish Boom into M@A
34 1,409 13:14 17:35 36:51 ⛏ Fish Boom FC
23 968 14:18 18:23 — ⛏ Fish Boom FC
23 954 15:35 25:45 38:05 ⛏ Fish Boom into Galleys FC
19 787 14:40 21:12 37:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,315 16,961 7,620 2,910 49,806 52,189
17,750 12,200 9,140 2,580 41,670 47,123
18,310 10,995 5,980 1,915 37,200 38,733
17,000 9,730 8,525 1,050 36,305 42,834
14,040 11,257 5,495 1,040 31,832 32,774
6,900 12,975 4,650 3,575 28,100 29,604
8,165 10,592 2,585 1,875 23,217 23,340
6,840 7,719 1,320 1,675 17,554 20,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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