AoeStats
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African Clearing

506562479Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 5m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1371
+17
🇨🇦 Burgundians · Canada
1319
+19
🇲🇽 Italians · Mexico
1317
+19
🇵🇪 Mongols · Peru
1301
+20
🇨🇱 Bulgarians · Chile
1500
-23
🇺🇸 Vietnamese · United States
1398
-19
🇦🇷 Mapuche · Argentina
1392
-19
🇪🇸 Mongols · Spain
1262
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 299 — — —
41 225 — — —
30 163 — — —
27 146 — — —
23 127 — — —
21 113 — — —
18 98 — — —
15 81 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 450 0 100 1,150 506
550 425 50 100 1,125 356
550 375 50 100 1,075 488
450 475 0 100 1,025 315
300 325 0 100 725 146
300 325 0 100 725 140
450 200 50 0 700 381
350 25 50 0 425 330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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