AoeStats
← Chris

Nomad

506507663Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 47m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1354
+17
🇺🇸 Huns · United States
1348
+17
🇩🇪 Magyars · Germany
1336
+17
🇮🇳 Tatars · India
1305
+19
🇵🇪 Cumans · Peru
1412
-20
🇲🇽 Lithuanians · Mexico
1359
-17
🇨🇴 Sicilians · Colombia
1356
-17
🇦🇷 Koreans · Argentina
1341
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,004 15:53 21:53 38:42 ⛏ Fish Boom FC
37 1,766 13:21 34:02 42:57 ⚔ Fish Boom into Towers FC
37 1,791 14:38 19:33 — ⛏ Fish Boom FC
30 1,443 13:42 19:26 45:34 ⚔ Scout Rush
29 1,402 12:24 26:46 38:26 ⛏ Fish Boom FC
22 1,073 13:50 18:52 39:47 ⛏ Fish Boom FC
18 862 14:58 20:40 — ⛏ Fish Boom FC
15 699 14:37 29:03 — ⚔ Fish Boom into Towers into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,420 16,600 10,040 1,250 44,310 51,345
16,760 16,425 7,445 2,250 42,880 48,403
17,330 10,915 8,115 2,650 39,010 47,260
18,200 14,720 4,845 1,200 38,965 39,003
11,415 12,447 2,885 2,350 29,097 32,791
9,670 9,255 2,700 3,325 24,950 28,975
10,425 8,000 2,870 1,800 23,095 30,188
8,540 8,774 2,610 2,545 22,469 21,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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