AoeStats
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Hill Fort

506037089Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 66m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1454
+13
🇭🇰 Turks · Hong Kong SAR China
1342
+18
🇺🇸 Spanish · United States
1305
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🇹🇼 Mapuche · Taiwan
1266
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🇨🇦 Spanish · Canada
1451
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🇦🇷 Mongols · Argentina
1382
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🇦🇷 Persians · Argentina
1364
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🇺🇸 Berbers · United States
1335
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Player eAPM Actions Feudal Castle Imperial Opening
47 3,090 9:36 13:05 51:08 ⛏ Fast Castle
45 2,950 10:47 15:19 43:15 ⛏ Fast Castle
40 2,682 11:36 15:33 35:30 ⛏ Fast Castle
40 2,656 11:20 18:34 32:01 ⛏ Fast Castle
37 2,449 8:41 19:23 48:39 ⛏ Fast Castle
35 2,290 10:33 15:34 41:29 ⛏ Fast Castle
33 2,161 11:52 15:40 30:30 ⛏ Fast Castle
28 1,824 11:20 16:10 38:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,375 35,728 19,045 3,975 105,123 108,986
41,075 30,908 28,535 3,700 104,218 123,237
48,350 22,000 17,655 4,400 92,405 101,373
44,100 24,825 15,480 2,565 86,970 90,528
20,665 35,281 22,515 4,200 82,661 88,439
41,915 25,315 12,320 2,695 82,245 85,195
35,660 19,760 19,150 2,800 77,370 82,709
37,175 27,435 8,060 4,255 76,925 81,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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