AoeStats
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Socotra

505994592Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 24m 59s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1428
+14
🇮🇳 Khmer · India
1397
+16
🇲🇽 Chinese · Mexico
1396
+16
🇲🇽 Romans · Mexico
1370
+17
🇧🇷 Dravidians · Brazil
1494
-20
🇨🇱 Hindustanis · Chile
1387
-16
🇦🇷 Magyars · Argentina
1341
-14
🇺🇸 Franks · United States
1337
-13
Player eAPM Actions Feudal Castle Imperial Opening
80 2,009 10:01 21:37 — ⚔ Archer Rush
45 1,127 9:21 24:46 — ⚔ Archer Rush
44 1,099 9:08 — — ⚔ Towers into Skirms
43 1,069 8:40 24:59 — ⚔ Scout Rush
39 978 10:22 22:31 — ⚔ Scout Rush
39 987 9:32 21:31 — ⚔ Drush into Scouts FC
33 835 11:22 14:39 — ⛏ Fast Castle
28 700 11:19 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,690 4,222 500 0 13,412 13,915
7,245 3,680 720 775 12,420 12,742
4,420 3,696 1,215 200 9,531 9,729
5,660 3,288 350 0 9,298 11,239
5,270 3,551 100 125 9,046 9,325
3,550 3,300 1,840 125 8,815 9,521
4,475 3,581 300 375 8,731 9,845
4,535 3,348 400 250 8,533 9,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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