AoeStats
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African Clearing

505990082Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 41m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1380
+12
🇨🇱 Magyars · Chile
1268
+17
🇨🇱 Spanish · Chile
1240
+18
🇧🇷 Armenians · Brazil
1144
+21
🇺🇸 Mongols · United States
1337
-19
🇹🇼 Berbers · Taiwan
1281
-17
🇲🇽 Spanish · Mexico
1265
-16
🇲🇽 Britons · Mexico
1247
-16
Player eAPM Actions Feudal Castle Imperial Opening
125 5,152 14:06 21:54 — ⚔ Towers FC
59 2,436 13:30 17:31 — ⛏ Fast Castle
47 1,932 15:43 19:05 — ⛏ Fast Castle
44 1,838 13:00 17:31 — ⛏ Fast Castle
36 1,490 12:15 22:51 40:01 ⚔ M@A Rush
29 1,214 14:27 20:23 — ⛏ Fast Castle
27 1,117 15:48 19:55 — ⛏ Fast Castle
20 824 14:23 19:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,440 14,665 10,530 1,450 47,085 52,197
12,010 9,338 5,710 2,290 29,348 30,191
11,220 5,935 6,075 2,255 25,485 27,737
10,460 4,653 6,020 2,025 23,158 22,607
9,170 8,359 2,385 2,450 22,364 25,421
7,895 7,613 2,330 1,975 19,813 20,361
5,700 5,748 1,765 2,625 15,838 15,452
6,860 3,721 2,050 1,705 14,336 16,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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