AoeStats
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African Clearing

505984904Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 44m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
1476
+9
🇺🇸 Georgians · United States
1442
+11
🇮🇳 Vietnamese · India
1418
+11
🇺🇸 Huns · United States
1167
+21
🇺🇸 Mongols · United States
1352
-15
🇺🇸 Portuguese · United States
1310
-13
🇨🇴 Hindustanis · Colombia
1296
-12
🇹🇼 Berbers · Taiwan
1293
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,299 11:41 25:18 40:47 ⚔ Scout Rush
41 1,810 11:19 22:19 — ⚔ Archer Rush
40 1,769 12:28 20:05 — ⚔ FC into Towers
34 1,494 12:09 28:01 40:57 ⚔ M@A Rush
33 1,451 12:08 33:32 — ⚔ Scout Rush
31 1,395 13:33 18:38 35:40 ⛏ Fast Castle
23 1,002 13:21 18:32 34:05 ⛏ Fast Castle
21 935 13:36 18:28 31:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,095 11,555 23,010 1,050 79,710 87,118
17,650 12,625 5,220 1,860 37,355 39,176
13,925 14,096 7,560 950 36,531 39,482
17,470 14,320 3,735 500 36,025 38,852
10,970 11,657 5,105 1,350 29,082 29,576
8,385 9,137 4,580 1,740 23,842 25,591
7,860 7,673 700 1,780 18,013 19,743
7,595 5,884 400 465 14,344 15,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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