AoeStats
← Chris

African Clearing

505978951Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 49m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1416
+14
🇦🇷 Vikings · Argentina
1411
+14
🇧🇷 Mongols · Brazil
1358
+17
🇬🇧 Britons · United Kingdom
1307
+19
🇩🇪 Vietnamese · Germany
1396
-17
🇪🇸 Vikings · Spain
1392
-17
🇺🇸 Mongols · United States
1368
-16
🇩🇪 Magyars · Germany
1334
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,555 13:51 18:22 36:42 ⛏ Fast Castle
39 1,919 12:29 25:16 44:23 ⚔ Archer Rush
39 1,961 11:48 23:29 — ⚔ M@A into Scouts
35 1,743 12:01 21:55 40:44 ⚔ Scout Rush
32 1,579 13:37 17:26 — ⛏ Fast Castle
32 1,607 12:59 17:45 — ⛏ Fast Castle
32 1,614 12:31 24:59 44:07 ⚔ Scouts into Archers
24 1,170 13:23 22:30 48:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,915 24,675 14,715 4,400 67,705 71,145
21,030 17,414 13,695 3,555 55,694 65,390
19,970 14,483 14,670 1,700 50,823 54,409
15,110 19,330 8,370 1,985 44,795 48,225
14,880 16,799 3,535 2,350 37,564 39,778
10,410 13,719 7,780 1,125 33,034 35,024
10,605 12,558 3,195 2,950 29,308 32,315
13,885 8,174 1,690 1,705 25,454 27,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.