AoeStats
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Arena

505280002Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 60m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1502
+14
🇺🇸 Slavs · United States
1501
+14
🇩🇪 Malians · Germany
1493
+14
🇩🇪 Teutons · Germany
1432
+17
🇧🇷 Tupi · Brazil
1575
-20
🇮🇳 Gurjaras · India
1413
-13
🇨🇦 Dravidians · Canada
1412
-13
🇺🇸 Hindustanis · United States
1412
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,339 10:24 14:08 30:23 ⛏ Fast Castle
52 3,115 9:38 13:58 30:11 ⛏ Fast Castle
47 2,840 9:54 15:15 33:55 ⛏ Fast Castle
42 2,497 9:30 13:17 37:22 ⛏ Fast Castle
33 2,003 10:04 15:31 29:09 ⛏ Fast Castle
31 1,840 10:56 14:56 31:27 ⛏ Fast Castle
27 1,644 10:45 15:05 33:42 ⛏ Fast Castle
19 1,167 8:41 21:57 34:44 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
89,900 24,290 20,370 4,350 138,910 145,558
44,320 51,655 12,355 6,380 114,710 126,196
53,420 21,330 36,000 2,280 113,030 117,033
57,590 18,255 20,870 1,050 97,765 105,702
17,400 29,360 19,425 6,935 73,120 82,673
23,425 16,394 21,095 3,260 64,174 78,136
20,005 26,313 12,185 3,365 61,868 66,479
22,280 20,620 6,685 2,535 52,120 56,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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