AoeStats
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Socotra

505745146Analyzed
2v2 RM · 20d ago on Sep 10, 2026· 50m 44s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
709
+15
🇩🇪 Aztecs · Germany
709
+15
🇺🇸 Goths · United States
698
-15
🇺🇸 Cumans · United States
697
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,179 11:16 28:29 42:30 ⚔ Scout Rush
18 894 13:51 42:01 — ⛏ Fast Castle
18 899 15:00 34:03 — ⚔ Scout Rush
9 472 13:45 49:38 —

Resources

Player Food Wood Gold Stone Spent Collected
17,995 7,045 8,695 1,600 35,335 42,166
9,335 15,095 5,895 2,350 32,675 39,334
6,985 5,841 6,735 300 19,861 21,792
10,170 5,621 1,620 775 18,186 21,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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