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Black Forest

510195220Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 49m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
986
+12
🇨🇦 Britons · Canada
984
+12
🇨🇦 Bohemians · Canada
818
+37
🇹🇷 Mongols · Türkiye
924
-16
🇹🇷 Huns · Türkiye
898
-15
🇹🇷 Britons · Türkiye
853
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,804 10:28 14:42 32:39 ⛏ Fast Castle
34 1,676 12:02 19:02 38:10 ⛏ Fast Castle
18 906 11:31 16:12 34:27 ⚔ FC into Skirms
16 799 11:34 20:10 32:53 ⛏ Fast Castle
13 652 14:49 21:53 40:02
13 645 13:26 21:42 38:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,295 11,855 18,945 1,530 57,625 67,279
13,665 21,939 13,255 3,125 51,984 58,815
20,005 12,425 6,945 100 39,475 51,700
11,515 11,565 6,795 2,800 32,675 42,417
11,535 12,815 5,450 2,050 31,850 34,892
4,850 5,390 2,845 750 13,835 16,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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