AoeStats
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Black Forest

508026440Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 112m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
1310
+15
🇪🇸 Britons · Spain
1293
+16
🇪🇸 Japanese · Spain
1227
+18
🇧🇷 Koreans · Brazil
1375
-20
🇧🇷 Bohemians · Brazil
1266
-16
🇧🇷 Spanish · Brazil
1211
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 5,148 12:44 16:51 35:04 ⛏ Fast Castle
41 4,576 12:20 17:45 33:15 ⛏ Fast Castle
36 4,056 12:26 16:46 36:02 ⛏ Fast Castle
35 3,957 10:39 22:35 35:46 ⚔ Archer Rush
29 3,303 10:47 28:01 34:42 ⚔ M@A into Archers
28 3,132 14:37 27:58 44:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
173,075 73,046 69,335 4,860 320,316 370,733
80,915 117,841 53,665 7,025 259,446 279,908
70,360 103,585 65,705 2,680 242,330 295,890
99,620 64,974 33,335 5,155 203,084 212,522
62,290 61,710 25,750 3,370 153,120 221,564
37,130 57,534 42,085 8,080 144,829 173,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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