AoeStats
← Araco

Black Forest

508016530Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 58m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
1294
+16
🇪🇸 Britons · Spain
1276
+17
🇸🇪 Cumans · Sweden
1297
-17
🇳🇱 Spanish · Netherlands
1293
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,278 9:13 31:08 36:06 ⚔ Archer Rush
36 2,130 10:29 29:15 43:39 ⚔ Archer Rush
29 1,700 13:28 25:14 36:49
29 1,711 10:47 29:02 43:19 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
37,035 30,869 21,515 1,050 90,469 96,012
40,620 27,688 14,710 1,515 84,533 99,719
22,805 23,755 12,550 1,200 60,310 66,987
14,925 25,111 14,270 1,950 56,256 63,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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