AoeStats
← Araco

Arabia

508006930Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 65m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
1281
+13
🇪🇸 Britons · Spain
1262
+14
🇦🇷 Mongols · Argentina
1225
-14
🇨🇳 Persians · China
1215
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,858 8:57 24:29 49:29 ⚔ Scouts into Archers into Skirms
47 3,097 9:52 24:22 43:07 ⚔ Archer Rush
42 2,742 10:14 24:39 46:20 ⚔ Archer Rush
36 2,337 9:53 30:02 49:03 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
45,490 27,199 13,220 2,100 88,009 91,743
33,445 22,391 22,430 1,885 80,151 86,258
34,040 28,230 12,050 3,140 77,460 79,973
22,585 23,956 17,480 1,830 65,851 71,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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