AoeStats
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Oasis

510063841Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 28m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Ethiopians · Japan
1454
+12
🇺🇸 Armenians · United States
1436
+13
🇯🇵 Mongols · Japan
1390
+15
🇧🇩 Lithuanians · Bangladesh
1339
+16
🇹🇷 Lithuanians · Türkiye
1373
-15
🇨🇳 Bohemians · China
1365
-14
🇹🇷 Saracens · Türkiye
1362
-14
🇨🇳 Goths · China
1337
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 1,762 9:03 25:49 — ⚔ Archer Rush
52 1,504 9:02 22:51 — ⚔ Archer Rush
44 1,259 8:51 21:46 — ⚔ Scout Rush
42 1,223 10:41 15:21 — ⛏ Fast Castle
42 1,202 8:59 25:59 — ⚔ M@A into Skirms
39 1,137 9:56 17:32 — ⚔ FC into Skirms
21 612 10:28 14:35 — ⛏ Fast Castle
18 508 9:24 — — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,995 7,990 2,460 950 23,395 25,637
6,200 6,400 2,420 2,155 17,175 19,518
8,430 3,815 1,350 200 13,795 14,833
4,950 5,105 3,465 100 13,620 13,833
6,260 4,846 1,300 105 12,511 13,050
6,080 4,425 1,075 450 12,030 12,168
4,125 3,916 2,390 0 10,431 10,640
2,690 2,223 170 125 5,208 5,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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