AoeStats
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Pilgrims

509849956Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 50m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Maya · Australia
1464
+13
🇨🇳 Mongols · China
1360
+18
🇭🇰 Chinese · Hong Kong SAR China
1328
+19
🇨🇳 Goths · China
1310
+21
🇹🇼 Japanese · Taiwan
1427
-19
🇨🇳 Persians · China
1400
-18
🇩🇪 Vietnamese · Germany
1394
-17
🇦🇷 Turks · Argentina
1374
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 2,729 11:01 17:05 31:05 ⛏ Fish Boom FC
44 2,189 10:44 17:26 35:18 ⛏ Fish Boom into Galleys FC
42 2,097 12:01 16:31 26:30 ⛏ Fish Boom FC
41 2,070 11:26 15:26 28:14 ⛏ Fish Boom into Galleys FC
35 1,740 12:00 19:24 31:59 ⛏ Fish Boom into Galleys FC
34 1,710 9:41 19:52 43:00 ⛏ Fish Boom into Fire Galleys into Galleys FC
31 1,546 13:19 23:37 37:18 ⛏ Fish Boom into Fire Galleys FC
30 1,490 11:43 18:26 34:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,955 29,280 15,160 2,050 89,445 96,379
18,250 31,145 20,405 3,750 73,550 84,995
24,315 24,955 16,185 575 66,030 71,536
24,450 18,955 8,945 3,075 55,425 65,102
19,050 25,515 7,375 1,975 53,915 55,636
22,090 18,820 6,160 950 48,020 48,735
12,450 22,910 10,075 1,705 47,140 52,932
16,725 16,360 9,215 3,550 45,850 50,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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