AoeStats
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Black Forest

508866382Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 13m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1388
+12
🇮🇳 Mongols · India
1350
+13
🇪🇸 Khmer · Spain
1292
+16
🇧🇷 Bohemians · Brazil
1199
+20
🇻🇳 Ethiopians · Vietnam
1417
-20
🇻🇳 Lithuanians · Vietnam
1352
-18
🇨🇳 Persians · China
1200
-12
🇨🇳 Dravidians · China
1184
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 615 13:13 — — ⛏ Fish Boom
43 595 11:38 — — ⛏ Fish Boom
36 494 13:20 — — ⛏ Fish Boom
35 475 11:42 — — ⚔ M@A into Archers
35 474 12:00 — — ⛏ Fish Boom
34 467 — — — ⛏ Fish Boom
21 288 — — — ⛏ Fish Boom
21 283 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,800 1,800 50 0 4,650 5,358
2,150 1,950 50 0 4,150 5,060
2,250 1,750 0 0 4,000 5,509
2,300 1,500 0 0 3,800 5,400
1,950 1,708 50 0 3,708 4,488
2,050 1,178 325 0 3,553 3,581
2,350 1,014 50 0 3,414 4,128
1,700 1,208 0 0 2,908 3,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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