AoeStats
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MegaRandom

508423616Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 5m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1347
+13
🇨🇳 Huns · China
1273
+16
🇨🇦 Vietnamese · Canada
1265
+17
🇺🇿 Bulgarians · Uzbekistan
1234
+18
🇩🇪 Chinese · Germany
1302
-17
🇦🇷 Lithuanians · Argentina
1285
-16
🇫🇷 Persians · France
1268
-16
🇺🇸 Teutons · United States
1266
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 373 — — —
50 271 — — —
47 257 — — —
46 251 — — —
44 242 — — —
41 221 — — —
19 101 — — —
15 80 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 225 0 0 1,375 1,352
700 275 0 0 975 922
700 225 0 0 925 932
650 200 50 0 900 883
600 250 0 0 850 814
500 174 0 0 674 729
550 100 0 0 650 747
450 128 0 0 578 757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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