AoeStats
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Nomad

508402905Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 49m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1366
+11
🇨🇳 Italians · China
1361
+12
🇯🇵 Magyars · Japan
1061
+23
🇻🇳 Persians · Vietnam
1299
-17
🇨🇭 Aztecs · Switzerland
1248
-15
🇪🇸 Persians · Spain
1208
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,767 13:33 25:38 39:14 ⛏ Fish Boom into Fire Galleys FC
44 2,194 12:40 16:57 34:55 ⛏ Fish Boom FC
34 1,679 15:27 22:12 38:55 ⛏ Fish Boom FC
33 1,635 15:12 29:55 44:25 ⛏ Fish Boom into Galleys FC
27 1,343 15:59 20:45 25:13 ⛏ Fish Boom FC into Fast Imp
23 1,149 13:56 18:04 46:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,675 14,180 13,860 4,655 58,370 66,552
19,600 18,945 10,925 2,155 51,625 57,302
20,125 16,011 7,570 2,200 45,906 51,770
18,110 16,857 8,435 2,375 45,777 52,526
18,345 11,051 13,110 1,620 44,126 51,962
14,435 12,688 6,065 1,425 34,613 39,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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