AoeStats
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Fortress

508399257Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 55m 29s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1500
+13
🇹🇼 Franks · Taiwan
1469
+14
🇻🇳 Spanish · Vietnam
1343
+19
🇹🇼 Persians · Taiwan
1274
+22
🇦🇹 Bohemians · Austria
1477
-19
🇩🇪 Malay · Germany
1435
-18
🇪🇸 Persians · Spain
1389
-16
🇨🇳 Byzantines · China
1381
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,828 8:01 12:23 28:27 ⛏ Fast Castle
48 2,658 6:45 12:13 33:06 ⛏ Fast Castle
41 2,261 6:34 9:58 35:04 ⛏ Fast Castle
35 1,932 8:02 11:30 26:54 ⛏ Fast Castle
33 1,849 8:20 12:09 26:31 ⛏ Fast Castle
29 1,611 6:43 11:15 26:56 ⛏ Fast Castle
28 1,555 6:36 11:01 40:32 ⛏ Fast Castle
26 1,433 7:41 11:42 41:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,190 30,690 32,855 4,025 138,760 143,015
62,855 24,620 16,355 4,855 108,685 112,624
38,395 35,560 17,440 3,335 94,730 101,757
33,010 36,400 15,435 3,445 88,290 99,459
41,810 16,630 20,240 2,900 81,580 98,471
25,865 15,865 10,880 2,990 55,600 60,487
14,815 19,380 14,685 850 49,730 57,387
11,225 20,710 12,165 1,180 45,280 56,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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