AoeStats
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Arena

508394979Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 21m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1450
+12
🇨🇳 Bulgarians · China
1400
+14
🇨🇳 Franks · China
1138
+24
🇨🇳 Ethiopians · China
1371
-18
🇮🇳 Mongols · India
1332
-16
🇦🇺 Koreans · Australia
1330
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 862 8:40 — — ⚔ Tower Rush
39 854 10:47 14:33 — ⛏ Fast Castle
31 665 10:00 15:32 — ⛏ Fast Castle
27 595 10:46 14:55 — ⛏ Fast Castle
22 478 11:42 15:52 — ⛏ Fast Castle
19 420 10:35 15:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,625 3,884 450 300 10,259 10,759
5,125 4,425 320 300 10,170 10,046
4,995 3,590 430 205 9,220 10,037
4,575 3,845 200 300 8,920 9,875
3,975 2,872 100 310 7,257 9,059
2,350 1,709 385 205 4,649 4,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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