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Lombardia

508201011Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 58m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1342
+13
🇦🇷 Khmer · Argentina
1323
+14
🇹🇼 Spanish · Taiwan
1321
+14
🇨🇳 Japanese · China
1287
+15
🇧🇦 Byzantines · Bosnia & Herzegovina
1309
-15
🇦🇿 Japanese · Azerbaijan
1290
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🇦🇺 Tatars · Australia
1252
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🇯🇵 Teutons · Japan
1251
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,975 10:50 15:46 34:14 ⛏ Fast Castle
41 2,366 11:51 16:24 36:16 ⛏ Fast Castle
40 2,305 11:07 17:35 38:17 ⛏ Fast Castle
36 2,065 11:09 22:27 37:07 ⚔ Scout Rush
34 1,985 10:29 13:12 29:34 ⛏ Fast Castle
33 1,897 10:28 23:51 37:22 ⚔ M@A into Archers
25 1,475 10:06 22:27 40:05 ⚔ M@A FC
21 1,200 11:48 16:52 31:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,930 26,277 18,145 2,150 90,502 94,335
47,760 16,406 22,205 2,150 88,521 92,311
25,025 26,622 11,825 8,985 72,457 78,546
31,915 20,464 15,025 2,400 69,804 75,454
16,750 27,392 19,760 4,805 68,707 81,196
23,915 26,375 9,150 4,175 63,615 72,565
19,795 21,826 17,020 2,515 61,156 62,623
19,875 15,267 4,195 3,000 42,337 47,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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