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Fortress

508196736Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 40m 6s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1363
+15
🇨🇳 Bulgarians · China
1329
+17
🇨🇳 Mongols · China
1325
+17
🇹🇼 Hindustanis · Taiwan
1256
+19
🇩🇪 Italians · Germany
1402
-20
🇦🇷 Mongols · Argentina
1388
-19
🇻🇳 Turks · Vietnam
1323
-16
🇹🇼 Magyars · Taiwan
1247
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,883 8:01 11:44 28:25 ⛏ Fast Castle
47 1,878 6:58 10:49 25:14 ⛏ Fast Castle
42 1,697 8:11 11:09 26:44 ⛏ Fast Castle
36 1,451 7:14 11:17 27:19 ⛏ Fast Castle
31 1,263 6:42 12:53 21:51 ⛏ Fast Castle
28 1,107 7:27 12:19 18:47 ⛏ Fast Castle
26 1,035 7:52 12:54 26:12 ⛏ Fast Castle
12 500 8:25 11:59 26:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,600 17,695 11,775 3,750 50,820 59,580
24,365 12,955 10,280 2,365 49,965 56,049
33,135 11,820 3,605 1,065 49,625 56,118
19,905 16,465 9,490 2,375 48,235 62,526
20,800 12,705 7,800 555 41,860 48,365
14,700 8,775 6,035 1,660 31,170 36,553
9,045 11,019 8,805 355 29,224 30,491
12,410 6,780 8,795 200 28,185 31,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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