AoeStats
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Nomad

508192886Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 46m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Italians · Finland
1385
+13
🇬🇧 Berbers · United Kingdom
1384
+13
🇦🇺 Persians · Australia
1311
+15
🇨🇳 Spanish · China
1340
-15
🇲🇦 Wei · Morocco
1318
-14
🇻🇳 Saracens · Vietnam
1279
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,782 15:08 22:16 41:41 ⛏ Fish Boom FC
33 1,565 14:37 26:53 39:18 ⚔ Fish Boom into Scouts
32 1,478 15:40 19:55 35:13 ⛏ Fish Boom FC
32 1,504 14:55 18:36 29:18 ⛏ Fish Boom FC
32 1,501 13:45 24:41 — ⚔ Fish Boom into Towers into Archers
23 1,089 14:23 19:24 38:40 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
12,600 22,530 13,870 1,615 50,615 55,149
17,700 17,770 7,060 5,360 47,890 49,513
20,160 10,690 12,735 3,765 47,350 51,910
14,510 15,873 7,070 2,950 40,403 44,973
13,275 11,917 4,995 3,300 33,487 36,140
10,775 11,393 3,500 2,825 28,493 30,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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