AoeStats
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MegaRandom

507966666Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 48m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1449
+13
🇦🇷 Spanish · Argentina
1377
+16
🇨🇭 Mongols · Switzerland
1371
+15
🇻🇳 Mongols · Vietnam
1382
-15
🇨🇳 Saracens · China
1370
-15
🇹🇼 Persians · Taiwan
1361
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,152 11:12 15:01 30:07 ⛏ Fast Castle
42 2,044 10:56 23:55 40:34 ⚔ Archer Rush
37 1,814 11:01 25:12 45:10 ⚔ Scout Rush
35 1,718 10:25 22:44 37:43 ⚔ Scout Rush
27 1,325 10:18 19:06 40:58 ⚔ Scout Rush
20 967 12:50 22:00 36:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,300 9,871 32,370 980 80,521 82,418
18,000 15,045 11,085 3,100 47,230 51,169
22,075 16,507 4,720 3,200 46,502 50,964
18,765 15,192 9,255 1,110 44,322 46,469
14,110 15,571 11,275 2,920 43,876 52,590
16,390 11,145 5,860 2,875 36,270 43,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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