AoeStats
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Pilgrims

507960175Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 45m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1360
+15
🇨🇳 Saracens · China
1355
+15
🇨🇳 Persians · China
1345
+15
🇦🇺 Romans · Australia
1273
+19
🇻🇳 Japanese · Vietnam
1349
-17
🇨🇳 Malians · China
1339
-16
🇦🇷 Koreans · Argentina
1333
-16
🇭🇰 Celts · Hong Kong SAR China
1306
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,163 11:27 16:45 — ⛏ Fish Boom FC
41 1,877 12:41 20:30 35:24 ⛏ Fish Boom into Fire Galleys FC
34 1,546 12:10 16:23 40:52 ⛏ Fish Boom FC into Fire Galleys
34 1,576 13:28 21:07 27:55 ⛏ Fish Boom into Galleys FC
32 1,475 10:34 19:33 35:57 ⛏ Fish Boom into Galleys FC
29 1,354 13:19 17:23 33:14 ⛏ Fish Boom FC
26 1,206 13:28 22:43 — ⛏ Fish Boom into Fire Galleys FC
24 1,113 11:48 17:02 39:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,150 20,697 7,495 3,100 53,442 56,456
12,400 23,770 14,300 1,845 52,315 54,289
15,940 24,713 9,325 1,800 51,778 59,628
27,090 12,405 9,000 1,225 49,720 53,313
11,565 19,025 4,430 1,800 36,820 39,780
4,800 20,760 6,600 3,585 35,745 35,923
11,375 17,783 5,485 615 35,258 36,427
15,200 9,568 6,565 2,515 33,848 35,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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