AoeStats
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MegaRandom

507677540Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 47m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1380
+9
🇨🇳 Byzantines · China
1344
+10
🇷🇴 Khmer · Romania
1097
+20
🇨🇿 Poles · Czechia
1095
+20
🇨🇳 Japanese · China
1248
-17
🇨🇳 Mongols · China
1222
-16
🇵🇰 Spanish · Pakistan
1194
-14
🇨🇳 Vietnamese · China
1132
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 3,040 10:54 16:25 35:10 ⛏ Fish Boom FC
62 2,942 11:14 16:15 26:43 ⛏ Fish Boom FC
42 1,985 9:20 23:51 40:25 ⚔ Scouts into Fish Boom
37 1,754 9:44 19:10 34:35 ⛏ Fish Boom FC
33 1,566 12:37 21:14 38:45 ⚔ Fish Boom into Archers into Skirms
32 1,533 10:40 20:36 39:40 ⚔ Fish Boom into Archers
30 1,411 13:49 17:40 29:51 ⛏ Fish Boom FC
24 1,136 10:54 16:10 45:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,885 10,959 15,135 970 54,949 65,561
22,180 19,796 8,065 3,105 53,146 57,518
23,610 10,030 13,240 4,250 51,130 54,944
15,545 17,835 13,370 4,200 50,950 60,539
21,465 12,618 10,345 3,000 47,428 54,760
21,980 12,201 8,770 2,370 45,321 50,039
15,725 16,938 8,745 1,600 43,008 45,038
11,865 9,587 5,830 1,405 28,687 32,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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