AoeStats
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Pilgrims

507675914Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 18m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Dravidians · Taiwan
1432
+13
🇩🇪 Khmer · Germany
1321
+17
🇨🇿 Italians · Czechia
1320
+17
🇮🇹 Vikings · Italy
1293
+20
🇭🇰 Berbers · Hong Kong SAR China
1377
-18
🇨🇳 Cumans · China
1361
-17
🇨🇳 Lithuanians · China
1352
-17
🇨🇳 Franks · China
1322
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 766 13:09 — — ⛏ Fish Boom FC
40 730 12:56 — — ⛏ Fish Boom FC
39 715 11:14 16:44 — ⛏ Fish Boom FC
35 646 10:54 14:01 — ⛏ Fish Boom FC
30 553 12:19 — — ⛏ Fish Boom
23 429 10:16 16:11 — ⛏ Fish Boom FC
21 378 14:19 — — ⛏ Fish Boom
17 317 11:51 16:43 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,500 4,675 1,240 200 9,615 10,237
2,950 4,359 1,055 305 8,669 9,630
3,350 3,923 510 225 8,008 9,359
3,300 4,187 280 230 7,997 9,452
3,000 3,967 600 125 7,692 8,473
3,475 2,671 470 755 7,371 7,737
2,925 3,926 50 200 7,101 8,115
2,950 2,645 550 880 7,025 7,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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