AoeStats
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Arena

507488210Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 42m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Poles · Australia
1392
+16
🇹🇼 Mongols · Taiwan
1387
+16
🇨🇳 Celts · China
1381
+16
🇹🇼 Teutons · Taiwan
1283
+20
🇷🇸 Teutons · Serbia
1413
-18
🇨🇳 Byzantines · China
1378
-17
🇩🇪 Poles · Germany
1374
-17
🇫🇷 Burgundians · France
1360
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,020 11:38 15:22 30:38 ⛏ Fast Castle
39 1,661 10:13 15:37 27:45 ⛏ Fast Castle
36 1,513 10:13 14:19 31:14 ⛏ Fast Castle
36 1,535 9:52 14:41 34:51 ⛏ Fast Castle
32 1,363 10:49 14:53 29:04 ⛏ Fast Castle
32 1,362 10:41 14:18 34:56 ⛏ Fast Castle
28 1,163 10:40 14:25 30:33 ⛏ Fast Castle
24 1,028 10:47 15:18 29:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,530 15,295 34,745 2,370 92,940 96,108
39,890 15,845 30,190 3,380 89,305 94,931
26,645 23,630 11,830 2,955 65,060 65,562
21,400 16,580 9,605 4,350 51,935 59,634
22,750 17,905 9,300 1,080 51,035 59,626
24,245 12,270 9,770 2,650 48,935 50,716
23,720 20,750 3,660 300 48,430 56,641
20,835 13,157 5,015 2,735 41,742 43,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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