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MegaRandom

507452042Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 46m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Berbers · Türkiye
1426
+14
🇦🇷 Hindustanis · Argentina
1404
+14
🇪🇸 Georgians · Spain
1402
+15
🇩🇪 Dravidians · Germany
1342
+17
🇨🇳 Huns · China
1393
-16
🇮🇳 Burgundians · India
1390
-16
🇻🇳 Spanish · Vietnam
1370
-15
🇻🇳 Cumans · Vietnam
1325
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,575 10:40 21:15 40:15 ⚔ Scout Rush
54 2,538 12:46 18:09 — ⚔ Drush
50 2,369 9:16 29:30 — ⚔ Skirmisher Rush
49 2,292 9:58 23:33 45:34 ⚔ Scout Rush
43 1,996 11:48 15:41 — ⛏ Fast Castle
39 1,823 10:26 21:33 34:36 ⚔ Scout Rush
37 1,743 10:02 24:40 37:07 ⚔ Scout Rush
30 1,409 9:13 20:27 37:37 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,135 14,370 7,645 2,800 46,950 49,731
23,685 10,960 8,690 2,900 46,235 50,108
15,910 13,875 10,675 1,500 41,960 50,614
20,530 7,862 9,815 680 38,887 40,688
15,910 5,121 10,420 2,050 33,501 34,239
11,440 12,389 7,880 1,500 33,209 36,032
11,505 10,966 7,055 2,900 32,426 33,862
9,895 6,953 2,860 1,910 21,618 30,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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