AoeStats
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Arena

507448200Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 53m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1422
+14
🇨🇳 Byzantines · China
1422
+14
🇨🇳 Lithuanians · China
1378
+15
🇮🇳 Ethiopians · India
1374
+16
🇩🇪 Vietnamese · Germany
1437
-18
🇩🇪 Burmese · Germany
1386
-15
🇪🇸 Khmer · Spain
1330
-13
🇨🇳 Chinese · China
1320
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,531 10:10 13:50 38:09 ⛏ Fast Castle
43 2,289 10:35 14:22 19:58 ◆ FC into Fast Imp
41 2,162 8:26 20:03 34:11 ⛏ Fast Castle
37 1,985 10:19 14:52 28:15 ⛏ Fast Castle
34 1,783 10:51 13:42 28:56 ⛏ Fast Castle
33 1,779 10:34 15:19 30:21 ⛏ Fast Castle
26 1,355 10:37 14:26 — ⛏ Fast Castle
18 937 11:04 14:38 28:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,255 14,310 21,120 4,350 85,035 96,131
40,810 16,570 23,105 950 81,435 104,568
39,635 23,670 14,920 2,250 80,475 92,258
39,160 23,545 14,025 3,135 79,865 83,676
37,895 16,140 12,190 2,250 68,475 72,233
18,545 24,775 15,445 3,180 61,945 76,447
21,130 19,005 11,260 900 52,295 67,931
8,350 9,145 2,205 975 20,675 25,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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