AoeStats
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Arena

507036424Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 55m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
1492
+12
🇨🇳 Byzantines · China
1330
+18
🇬🇷 Georgians · Greece
1316
+19
🇮🇳 Khmer · India
1283
+19
🇯🇵 Teutons · Japan
1404
-18
🇨🇳 Franks · China
1383
-17
🇻🇳 Koreans · Vietnam
1374
-17
🇨🇳 Shu · China
1355
-16
Player eAPM Actions Feudal Castle Imperial Opening
70 3,833 9:01 23:56 31:30 ⚔ Towers FC
36 1,965 11:15 15:35 30:14 ⛏ Fast Castle
36 2,009 9:53 23:15 37:58 ⛏ Fast Castle
35 1,946 10:01 13:49 27:35 ⛏ Fast Castle
31 1,693 11:02 14:54 28:56 ⛏ Fast Castle
31 1,686 10:38 14:15 27:37 ⛏ Fast Castle
28 1,532 10:35 15:11 28:59 ⛏ Fast Castle
24 1,329 11:20 16:14 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,775 94,025 30,305 7,550 148,655 169,263
54,185 19,810 27,205 4,600 105,800 113,202
45,195 18,385 21,785 3,650 89,015 93,052
30,910 19,384 22,160 6,300 78,754 97,777
32,015 33,362 10,645 2,490 78,512 79,479
25,005 28,819 13,055 4,740 71,619 88,424
22,990 27,884 6,860 1,390 59,124 74,097
22,355 18,290 6,300 2,550 49,495 54,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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