AoeStats
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Arena

507026528Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 44m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1353
+14
🇭🇰 Italians · Hong Kong SAR China
1335
+15
🇻🇳 Hindustanis · Vietnam
1326
+16
🇨🇳 Byzantines · China
1298
+17
🇹🇼 Teutons · Taiwan
1364
-18
🇨🇳 Italians · China
1363
-17
🇹🇷 Romans · Türkiye
1279
-14
🇦🇺 Malians · Australia
1263
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,943 10:27 14:44 24:27 ⛏ Fast Castle
42 1,870 10:03 14:22 — ⛏ Fast Castle
41 1,834 9:04 24:48 39:05 ⚔ Towers FC
38 1,668 10:15 14:30 29:39 ⛏ Fast Castle
37 1,654 10:55 15:13 29:35 ⛏ Fast Castle
34 1,514 11:07 14:37 28:32 ⛏ Fast Castle
28 1,255 10:46 15:23 32:36 ⛏ Fast Castle
24 1,071 10:23 14:04 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,235 27,315 20,395 3,810 80,755 90,321
22,425 24,516 12,950 1,100 60,991 80,894
22,345 10,749 10,395 3,255 46,744 54,710
11,825 13,860 9,450 4,000 39,135 42,771
18,330 9,360 8,305 2,125 38,120 43,095
13,215 8,120 5,690 2,700 29,725 34,690
9,580 9,285 2,290 1,270 22,425 23,992
7,130 7,680 2,705 1,080 18,595 20,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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