AoeStats
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Oasis

507025842Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 2m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1299
+14
🇺🇸 Saracens · United States
1290
+15
🇦🇺 Persians · Australia
1273
+16
🇵🇪 Italians · Peru
1223
+18
🇨🇳 Byzantines · China
1315
-17
🇧🇩 Lithuanians · Bangladesh
1264
-16
🇮🇳 Cumans · India
1261
-16
🇨🇳 Italians · China
1215
-14
Player eAPM Actions Feudal Castle Imperial Opening
81 226 — — —
69 194 — — —
48 134 — — —
44 124 — — —
33 93 — — —
33 92 — — —
30 83 — — —
20 57 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 0 0 0 600 544
400 50 0 0 450 405
250 100 0 0 350 257
250 100 0 0 350 274
300 25 0 0 325 425
300 0 0 0 300 323
250 0 0 0 250 276
0 0 0 0 0 86
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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