AoeStats
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Black Forest

506830848Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 60m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1350
+15
🇸🇪 Turks · Sweden
1329
+15
🇪🇸 Mongols · Spain
1314
+16
🇨🇳 Persians · China
1305
+16
🇧🇷 Armenians · Brazil
1371
-17
🇹🇼 Bohemians · Taiwan
1300
-15
🇨🇳 Mongols · China
1300
-15
🇭🇰 Lithuanians · Hong Kong SAR China
1293
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 3,593 11:56 16:35 31:56 ⛏ Fast Castle
53 3,228 11:39 15:35 31:09 ⛏ Fast Castle
49 2,959 18:34 23:31 42:29 ⛏ Fast Castle
48 2,940 10:30 14:23 32:34 ⛏ Fast Castle
44 2,690 11:48 28:50 44:58 ⚔ M@A Rush
44 2,657 10:56 15:27 29:18 ⛏ Fast Castle
35 2,106 14:20 27:23 31:57 ◆ FC into Fast Imp
33 2,003 24:13 29:53 40:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,140 23,936 35,240 6,950 119,266 123,153
56,755 22,920 24,140 6,150 109,965 116,421
38,905 19,365 26,080 5,405 89,755 98,201
20,125 36,540 24,160 4,200 85,025 104,291
25,755 22,429 16,705 1,885 66,774 79,476
28,315 27,078 5,355 1,310 62,058 72,673
18,000 21,399 8,055 1,415 48,869 56,749
14,725 20,072 8,630 2,740 46,167 50,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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