AoeStats
← dashuaibi

Arena

506819846Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 75m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1358
+13
🇸🇪 Spanish · Sweden
1314
+15
🇩🇪 Georgians · Germany
1254
+17
🇹🇷 Celts · Türkiye
1245
+18
🇵🇱 Khitans · Poland
1370
-19
🇨🇳 Franks · China
1317
-17
🇲🇽 Italians · Mexico
1245
-14
🇦🇺 Bulgarians · Australia
1208
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 3,618 10:49 20:42 45:57 ⛏ Fast Castle
44 3,305 11:15 14:55 38:20 ⛏ Fast Castle
44 3,308 10:46 15:10 28:06 ⛏ Fast Castle
42 3,163 8:54 21:30 34:01 ⚔ Towers FC
42 3,167 10:49 14:48 30:30 ⛏ Fast Castle
36 2,739 10:22 14:28 31:14 ⛏ Fast Castle
35 2,650 10:38 14:27 30:50 ⛏ Fast Castle
34 2,604 10:45 14:29 29:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
99,680 40,240 12,210 4,050 156,180 157,717
55,005 71,620 21,160 1,600 149,385 164,830
59,210 29,704 47,925 5,600 142,439 159,226
65,100 25,420 15,805 3,800 110,125 124,521
40,460 42,509 21,520 3,180 107,669 115,031
47,500 34,674 19,615 5,420 107,209 116,993
51,515 26,260 24,180 3,760 105,715 118,113
26,090 32,215 31,980 2,505 92,790 101,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.