AoeStats
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Hill Fort

506817223Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 31m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1453
+10
🇬🇷 Mongols · Greece
1295
+16
🇳🇱 Byzantines · Netherlands
1292
+16
🇨🇳 Franks · China
1332
-15
🇺🇸 Ethiopians · United States
1313
-14
🇨🇭 Saracens · Switzerland
1289
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,515 9:08 30:54 — ⚔ Towers FC
41 1,279 10:41 21:28 — ⚔ Archer Rush
35 1,079 11:15 15:28 29:19 ⛏ Fast Castle
29 907 13:35 25:51 — ⛏ Fast Castle
24 750 10:07 18:34 — ⛏ Fast Castle
23 730 10:55 19:34 25:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,000 10,755 4,100 1,800 28,655 29,702
7,635 8,975 3,075 300 19,985 21,751
7,250 8,330 3,425 265 19,270 22,291
8,390 4,880 2,300 975 16,545 18,594
6,050 6,007 1,505 475 14,037 16,123
4,375 3,174 400 1,960 9,909 11,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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