AoeStats
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African Clearing

504000935Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 85m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1588
+13
🇨🇳 Lithuanians · China
1568
+14
🇦🇺 Magyars · Australia
1524
+16
🇻🇳 Mongols · Vietnam
1512
+17
🇨🇳 Spanish · China
1602
-18
🇯🇵 Cumans · Japan
1591
-18
🇨🇳 Hindustanis · China
1454
-12
🇨🇳 Gurjaras · China
1448
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 3,742 12:52 16:48 39:53 ⛏ Fast Castle
42 3,633 11:58 24:00 38:46 ⚔ M@A into Towers FC
40 3,412 12:36 16:52 40:31 ⛏ Fast Castle
37 3,151 13:30 28:10 47:35
37 3,173 12:10 28:20 44:12 ⚔ Scout Rush
35 3,022 13:30 18:32 36:20 ⛏ Fast Castle
30 2,609 13:45 17:57 32:53 ⛏ Fast Castle
29 2,513 13:04 16:47 35:43 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
99,390 44,925 37,015 5,700 187,030 195,775
98,425 51,644 27,325 4,125 181,519 202,025
57,330 46,898 56,535 5,955 166,718 172,525
d
68,975 52,541 24,245 6,845 152,606 156,170
87,380 27,017 27,365 2,180 143,942 147,798
41,290 54,178 28,940 5,825 130,233 133,341
45,145 38,149 31,690 8,700 123,684 136,074
21,605 48,514 29,030 5,910 105,059 170,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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